David Philip Graham
My history in video games, esports, and online entertainment goes far beyond my work as a legal professional. I have been deeply engaged in each of them my entire life.
My first console was a Commodore 64 that my brother and I played with our father. Since then games have been an integral part of my life, both as a hobby and in my work. I began playing video games competitively in 2002 and still play regularly, although casually, even today. Since 2010, I have also been one of the marquee commentators at some of the largest fighting game tournaments and esports events in the world. In my spare time, I have operated fighting game and esports themed web shows, worked with the world’s leading video game media networks, and edited and written for creative writing magazines, newspapers, and websites.
I regularly attend related events throughout the United States and closely follow news and legal developments in each of my practice areas. I have lectured on copyright at the university level, given presentations regarding esports law at the GDC Esports Summit and CEO 2019, and moderated a panel on collegiate esports law at the Esports Bar Association’s annual conference.
This lifetime of personal experience dealing with the same industries, communities, issues, and ideas confronted by my clients allows me a far greater depth of knowledge and experience than other attorneys.
My all time favorite games are Street Fighter III: Third Strike, Super Street Fighter II Turbo, The Legend of Zelda: Majora’s Mask, World of Warcraft, and the Civilization series. My current rotation includes Street Fighter V, Mortal Kombat 11, and Teppen.
Areas of Practice
- Video Games
- Intellectual Property
- California, 2010
- Georgetown University Law Center, Washington, District of Columbia
- J.D. – 2008
- University of California at Los Angeles School of Law, Los Angeles, California
- LL.M. – 2010
- UCLA Entertainment Law Review, Submissions Editor, 2009 – 2010
- University of California Berkeley
- B.A. – Political Science
- Player Contracts and Unions in the LCS, 2014
- Inviting Regulation: The Sportsification of Video Games, 2013
- Tolling the Stream: Be Jailed for Streaming?, 2011
- Mortal Kombat 9, First Sale, and the Power of Clever Lawyers, 2011
- Analysis of Capcom’s Take Down Requests, 2011
- Lab Zero, Inc.: video game developer
- Neo-C Productions L. L. C.: video game developer
- ten/o LLC: esports tournament and event broadcaster
- Victor “Punk” Woodley: professional esports player
- Dominique “SonicFox” McLean: professional esports player
- Retro Graphics Books: comic book designer
- Copyright and Licensing Issues in Open Source Software, California State University – Northridge, 2009 – Present
Professional Associations and Memberships
- Los Angeles County Bar Association, 2011 – Present
- Beverly Hills Bar Association, 2013 – Present
- Video Game Bar Association, 2013 – Present
- Esports Bar Association, 2018 – Present